▣ player profile
Quests
A decade of completed quests. Career seen as a progression of systems solved — because that, fundamentally, is what software and good video games are about: read the system, understand its implicit rules, find the optimal decision.
▶ current quest
2022 — Present
CTO at Praxis Studio
Building and scaling a multi-tenant SaaS platform from zero. Leading the team, setting technical strategy, keeping the team shipping quarter after quarter.
- +xp Multi-tenancy at scale
- +xp Team leadership of 5
- +xp AWS + Docker + traceable CI/CD
✓ completed quests
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2025
Spec-Driven Development Template published
Operational discipline for software teams, open-sourced as a framework with MCP support and GitHub Spec Kit workflows.
- +xp Open-source maintainership
- +xp Documentation that survives
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2024
"Solo con IA" published
A book on when AI multiplies and when it slows you down. A decision framework for founders who don't want to fall for the hype or for cynicism.
- +xp Thinking on the page
- +xp Distribution of personal IP
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2020 — 2023
Tech Lead at Cuemby
Coordinating teams of up to 5 developers on high-impact projects. Defining technical solutions under Scrum/Agile.
- +xp Scrum/Agile in practice
- +xp Technical mentorship
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2018 — 2020
Senior full-stack, remote projects for Madrid and LATAM
NRS-Group, Interfel, Celeus, IPCOM AI — consistent SPA/PWA delivery in Laravel + Vue + Nuxt.
- +xp Distributed work
- +xp Multiple time zones
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2015 — 2017
First professional years
Web development at local companies. Learning to ship before learning to optimize. The fundamentals everything else stands on.
- +xp Solid fundamentals
- +xp Shipping discipline
★ achievements unlocked
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PUBLISHED
Solo con IA — book
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PUBLISHED
Spec-Driven Development Template — open-source
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BUILT
Multi-tenant SaaS platform in production
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BUILT
CRM Xell with real-time Kanban
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LED
Engineering teams of up to 5
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OPERATED
AWS infrastructure with traceable CI/CD
◆ side quest · gaming
Video games are not a break from work — they are the same mental activity through a different interface: read a system, identify its implicit rules, find the optimal decision. Good game design is good engineering with faster feedback.
Playing now
- → Elden Ring (DLC re-run)
- → Baldur's Gate 3
Lifetime — the ones that shaped me
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Civilization
Long-horizon systems thinking. Every decision compounds.
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Factorio
Pipeline and dependency optimization. The closest thing to programming without programming.
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Dark Souls
Implicit specification: the system teaches you its rules through difficulty.
tip: try ↑↑↓↓←→←→BA on any page